RIFTS Dimension Book 2: Phase World
Human minions sit at a console to
ensure a giant super monster get his lunch. It’s a shame lunch appears to be humans or at least
Welcome to Phase World a kind of RIFTS in space. A fair enough
statement considering this game is a RIFTS Dimension book. However where RIFTS was a post-apocalyptic future
Earth, Phase World is the setting for a super high-tech Space Opera!
In fact I advise you to read
review before you continue. Done that? Excellent, then please
The book kicks off with an introduction
describing what Phase World can be like. Adventures may span multiple galaxies with the player characters
fighting or pledging their allegiance to different armies and factions in a game akin to Star Wars or they may
be doing something more mundane such as transporting a batch of the finest Qargon brandy from the Corkscrew
galaxy back to Phase World for some mysterious rich and powerful benefactor. Perhaps smuggling or bounty hunting
is your thing. Perhaps a mixture of the above and more are what your characters will be doing. That’s what I
love about this game, with infinite stars comes infinite possibilities, how about a character that is super
powered and nigh on invulnerable conquering a small back water planet a la General Zod? How about a Han-Solo
style smuggler with a love for gambling? Maybe you just really want to be a 7ft alien with a Gravatonic Railgun!
All of these things and much more are possible in Phase World. If in the unlikely event you can’t find a race or
class you would like to play, don’t worry there is a section in the book that presents you with the rules for
making up your very own Alien Race!
But this book isn’t all about
characters you can make. There is also a highly detailed chapter dedicated to Phase World itself and some its
more famous inhabitants. The information is so plentiful that you could easily run a game based solely on Phase
World and never run out of things to do places to go and people to see.
Even more fantastic is that Phase world
is the central hub of the three galaxies AND the whole palladium Megaverse! What to travel to the Palladium
Fantasy setting? Go get your papers signed and set through the dimension gate! The Same thing applies to
Wormwood, Heroes Unlimited and literally in infinite amount of others.
The book itself contains a whopping 40
classes to choose from. These classes cover just about all of the bases you could want in a Space Opera game, we
have smugglers and space pirates. We have the Kreegor a crocodile like warrior race hell-bent on domination.
There is the legendary Cosmo-Knight (think Super-Man in plate armour) a noble hero that is as at home fighting
villains and monsters as they are destroying the warp core of some nefarious creatures start ship. There are
also some old characters with new twists, the Wolfen from the Palladium Fantasy game are present in this game
but this time with added spaceships!
On top of this you can also use ANY
RIFTS character without having to do any conversions (and vice versa, you could use any of these characters in a
However this also means the same flaws
present in RIFTS are present here, meaning inexperienced players will take a whole gaming session just to roll
up a character.
More experienced players will be
delighted with the sheer number of options and will relish rolling up a new character to do battle with galactic
evil (or good as the case may be).
The system is EXACTLY the same as RIFTS
so I encourage you to read that review first. One bonus to Phase World is that the book is laid out with a
little more common sense.
All of the combat uses the standard
palladium system for attacking and evading BUT this game really shines when it comes to space fights. The hero
of our game A.D.A.M Genesis was as comfortable punching and kicking a hive of Vampires that had taken over a
mining colony as he was tearing through space blasting pirates in his Fire Eater fighter ship!
The ship to ship combat is really well
thought out and works a breeze, you will have great fun jinking and dog tailing your enemies, once you have the
advantage you can let rip with you missiles and laser canons.
All of the rules are clear and make
good sense without weighing the game down. You can even engage in Star-ship to Star-ship combat at speeds faster
than light which is as fun to play as it is dangerous!
Magic and Psionics
Again to save me doing a copy paste
simply head over to our RIFTS
review to find out everything you need to know.
This book is like RIFTS on steroids! It
is packed with Ultra-hi-tech weapons (as opposed to the usual hi-tech weapons), power armour, character classes
and races. This is an excellent Dimension Book and is well worthy of a place in your
The book is filled with politics,
intrigue, adventure and a rich history. This game comes Highly
Also worth noting is even though this
is a Dimension Book it has its own set of sourcebooks that further expand on the three galaxies and the
superpowers and fleets that populate them. Look out for future reviews!
also like to
try another system?